Standard Skills are the extra class skills we created for the Cinematic System. In the 5+ years (or more) we spent play-testing the Cinematic System, we added a whopping 53 new skills.
Standard skills work just like any other kind of class skill characters might have.
Several of the standard skills were added to provide more “skills of sensory perception”, such as general perception, intuit distance, memory, smell, taste, timesense, and touch. Quite a few standard skills evolved as we rewrote the base character classes, such as perform (weapon display) and administration. Nine of the skills were added to give players even more options for improving their character’s base stats: body building (Strength), common sense (for Wisdom), coordination exercises (Dexterity), endurance training (Constitution), personal hygiene (Comeliness), reading (Intelligence), running (Speed), self esteem (no hyphen – for Charisma), and superstition development (for Luck). These all provide certain numbers of stat points based on how many ranks a character achieves in them. Some of the standard skills are class abilities that were morphed into skills during play-testing, such as bardic knowledge, wild empathy, and tracking. Other standard skills are resurrected, revived, and retooled skills from other game systems or older editions of Diversity and Dialogue (D&D).
The best part of the Standard Skills are the new skills which modify spell casting and psionics: control and psionic control. Once you see the possibilities and options these skills open up, you will never look down on Wizards, Sorcerers, or Psions again! With the addition of CONTROL, spell using characters are hyper-useful and deadly even when their spells run out!
As with everything else we create at Funmunitions, if you have any questions about this supplement, you can post them to our forums, as comments to this product, or emailed to firstname.lastname@example.org